Hey, all! Growling Door Games is going to launch our next Kickstarter on Tuesday, October 13th, at 9AM EST. The Kickstarter is for SAVE: The Eternal Society, a sourcebook for Chill 3rd Edition about the Societas Argenti Viae Eternitata. Michelle Lyons-McFarland is acting as lead developer on the book, which will include: Artifacts and firsthand accounts detailing the trials […]
Hello! We’ve made a couple of changes to the site, and I want to tell you about them. First, we’ve added a link so that you can buy the Chill hardcover from Indie Press Revolution. The book will be available in Print on Demand at DriveThruRPG, as well, though it’ll be slightly more expensive (because it’s considerably […]
Yesterday I picked up lots of copies of Chill from our awesome printers. Kickstarter copies should start shipping this week. Just in case you’re wondering where Michelle and I – and more importantly, copies of our books, including Chill 3rd Edition – will be during GenCon 2015. Kickstarter backers can pick up their rewards in Marriott Ballroom 7 from […]
Not “art” as “the Art,” but “art” as in “holy cats, Alessandro Alaia is amazing.” But I’ll get to that in a minute. We’ve begun playtesting Chill. At this point, the playtest group is tossing out feedback, noting places where the text could be clearer, and setting up their own SAVE HQs. I’m getting in on […]
Our Kickstarter for Chill 3rd Edition launched on 10/1, and we’re already just under 50%! We have another 28 days – plenty of time to burn through all our amazing stretch goals. But we need to hit our funding goal first, so please back and please spread the word!
Our Kickstarter for Chill 3rd Edition launches tomorrow, October 1st, at 7PM EST. All backers immediately get access to Good Fences Make Good Neighbors, our playtest packet. See you then!
Something interesting happened when I posted the playtest game the other day. A couple of people commented that they remembered those characters, and it made them happy to see again. Doing a nostalgia product is risky in some ways. You want the game to be recognizable, but not a reprint. You want to give the […]