Category playtest

Chill is in Playtest! Here is some art!

Not “art” as “the Art,” but “art” as in “holy cats, Alessandro Alaia is amazing.” But I’ll get to that in a minute. We’ve begun playtesting┬áChill. At this point, the playtest group is tossing out feedback, noting places where the text could be clearer, and setting up their own SAVE HQs. I’m getting in on […]

Chill Playtest – The Blood Trade

So, last night I ran a playtest session of Chill, using some of the changes we’ve made to the system. I’m not going to talk too much about those changes here, because they’re still in flux, but I will say that we’re definitely accomplishing our goals of simplifying the system and removing as much of […]